Ballarat International Foto Biennale (BIFB)

This past weekend saw the opening of the 10th Ballarat Internationale Foto Biennale. The overarching theme this year is “The Real Thing”, recognising the impact that digital, AI, NFTs and image manipulation are having on the visual arts in general, and the photographic medium in particular.

The highlight of the first weekend was the keynote presentation by Platon, one of the most high-profile and prolific portrait photographers of our age, famous for his images of political figures, popular icons, and social activists. Given that Platon works mostly with traditional 35mm film and captures living subjects, his work certainly deals with the “real” thing.

At the end of the first day, visitors were also treated to a Victorian magic lantern presentation, combining authentic analog apparatus, multi-media components and live performance. For audiences of the day, such events would have been their first encounter with moving images and projections – which we take for granted in our screen-obsessed culture.

As with any festival on this scale and duration, there is a wide range of work on display. This is especially so outside the Core Program, with the Outdoor and Open Programs taking on the challenging task of representing different aesthetics, styles, techniques, subject matter, and as such they reflect varying levels of quality and competence.

It wasn’t possible to see all of the exhibitions in the first two days – and some works don’t go on display until later in the program – but for me, the highlights beyond the major Platon show included: Stephen Dupont‘s happy accidents; Jon Setter‘s stunning abstract images of Ballarat; several of the works by regional photographers curated by Jeff Moorfoot; the scattered works by the Oculi Collective; and the display presented by the Australian Association of Street Photographers Inc.

Some exhibitions were less successful: I really wanted to engage with William Yang‘s work, but the unfocused curation and haphazard presentation undermined any appreciation of the images and their underlying narrative; Erik Johansson‘s highly stylised images are humorous and surreal, but they can also come across as very superficial, so we are left marvelling at the surface technique rather than any depth behind the work; and while it was nice to see some of Andy Warhol‘s original Polaroids, they were presented with very limited context, as if they were an afterthought (the fact that they are probably the earliest works in the whole festival may have something to do with them feeling out of place, as well as out of time).

It is easy to see how some photographers could get constrained, either by their subject matter, or by their technique. Working with self-imposed limitations should be positive. Using fewer tools can drive creativity (“less is more”). Having less time can result in better outcomes (“the first take is usually the best take”). Innovation comes from exploring our curiosity. Inventiveness is the result of challenging ourselves through problem-solving. However, an artist can reveal themselves to be a one-trick pony, or their technical expertise overwhelms the output (“form over substance”). Sometimes, the narrative or subject matter is more important than the quality of the image, but just as a crappy technique can impair a great image, a perfect technique cannot compensate for a poor composition.

The notion of “reality” prompts us to consider what is a photograph? The fact that most modern photos are captured on a smart phone rather then a camera simply confirms that not all photographic images need to be created using a dedicated physical device (think of photograms). And since most photos are digital rather than on film means we are not limited to think of photography as a combination of manual, chemical and mechanical processes.

However, some of the work on display does challenge the definition of “photography”, especially in the context of art. For example, an image can be surreal or satirical, but when does that stray into being fake news? Equally, even though professionals like Platon render their work in a digital environment during the post-production process, should a composite of stock images manipulated using Adobe Photoshop qualify as a work of photographic art (or is it a mere illustration)? And with the growth of AI tools to generate images (which raises questions of authorship, copyright and attribution), should their use be disclosed and identified (just as paintings, sculptures and other art works are catalogued by their materials, processes and editioning)?

In the early days of music CDs, the recording industry developed the “SPARS code”. Letter combinations such as “AAD”, “ADD”, and “DDD” are intended to inform listeners that the music has been recorded, mixed and mastered using either analog or digital processes and equipment. Perhaps something similar should be considered for photography and digital art?

Next week: Banking Blues (pt. 481)

American Art Tour

A list of art galleries and museums visited on my recent trip to the USA, and all of which come highly recommended:

Denver Art Museum

Clyfford Still Museum

Georgia O’Keeffe Museum

New Mexico Museum of Art

Meow Wolf Santa Fe

New Mexico Capitol Art Collection

Santa Fe SITE

De Young Museum

San Francisco Museum of Modern Art

Next week: The Social License to Operate

AI vs IP

Can Artificial Intelligence software claim copyright in any work that was created using their algorithms?

The short answer is “no”, since only humans can establish copyright in original creative works. Copyright can be assigned to a company or trust, or it can be created under various forms of creative commons, but there still needs to be a human author behind the copyright material. While copyright may lapse over time, it then becomes part of the public domain.

However, the extent to which a human author can claim copyright in a work that has been created with the help of AI is now being challenged. A recent case in the USA has determined that the author of a graphic novel, which included images created using Midjouney, cannot claim copyright in those images. While it was accepted that the author devised the text and other prompts that the software used as the generative inputs, the output images themselves could not be the subject of copyright protection – meaning they are either in the public domain, or they fall under some category of creative commons? This case also indicates that, in the USA at least, failing to declare the use of AI tools in a work when applying for copyright registration may result in a rejected application.

Does this decision mean that the people who write AI programmes could claim copyright in works created using their software? Probably not – as this would imply that Microsoft could establish copyright in every novel written using Word, especially its grammar and spelling tools.

On the other hand, programmers and software developers who use copyright material to train their models may need to obtain relevant permission from the copyright holders (as would anyone using the AI tools and who uses copyright content as prompts), unless they could claim exemptions under “fair dealing” or “fair use” provisions.

We’re still early in the lengthy process whereby copyright and other intellectual property laws are tested and re-calibrated in the wake of AI. Maybe the outcomes of future copyright cases will depend on whether you are Ed Sheeran or Robin Thicke….

Next week: Customer Experience vs Process Design

 

Revisiting Macau – Asia’s Casino Theme Park

During my recent visit to Hong Kong, I took a side-trip to Macau, a city I last saw nearly 25 years ago. Last time I was here, Stanley Ho still held the monopoly on licensed casinos, with the Lisboa being one of the most noticeable landmarks in the then Portuguese colony.

Arriving by ferry from Hong Kong, berthing at the Outer Harbour attached to the Macau Peninsular, things don’t look that different from last time. Until, that is, you travel further into the downtown area, which now boasts two-dozen casinos. Drive across the bridge that connects to the island of Taipa, and it soon becomes clear not all is quite as it was.

Between Taipa and the island of Coloane is an area of reclaimed land, called Cotai, forming a contiguous mass that incorporates both former islands. Within this district are another 17 casinos, including some of the most lavish gambling and hotel resorts outside of Las Vegas.

As my taxi pulled up to what I thought was the Sheraton Hotel, I stepped out on to a London pavement alongside the facade of the Palace of Westminster (Houses of Parliament), complete with Big Ben clock tower and a Routemaster double-decker bus. Across the street is St. Mark’s Campanile and the Rialto Bridge, and down the road is the Eiffel Tower…Welcome to ersatz Europe, as represented by the Londoner, Venetian and Parisian resorts respectively.

If movies are more your thing, then further along is Studio City, a Hollywood-themed complex, round the corner is City of Dreams, then the MGM Cotai, and finally the Wynn Palace.

Out on its own (in more ways than one) is the Grand Lisboa Palace Resort, complete with Japanese department store, and a hotel designed by the late fashion guru Karl Lagerfeld. This complex has cost US$39bn, and will have to work hard to turn a profit even as visitor numbers to Macau start to recover. “Outlandish” does not even begin to describe what beholds the unsuspecting visitor.

Wandering around inside the resorts and walkways that connect the endless shopping malls of luxury goods, the sense of disorientation is heightened – Venetian canals, bridges and gondolas (on a set that could have come straight from “The Truman Show”); red phone booths, Royal Mail post boxes and London black cabs; replica fountains and horse-drawn carriages; the zebra crossing outside Abbey Road Studios; a fake British pub front.

The latter is a reminder that despite the acres of hospitality these resorts offer, getting an alcoholic beverage was actually very difficult, as there was a distinct shortage of bars; until you realise that it’s probably much easier to get drinks within the gaming rooms….

Away from these pleasure palaces, it was nice to know that some parts of Macau remain the same – in particular Fernando’s restaurant next to the beach at Praia de Hác Sá, on the far end of Coloane. There are still a few other authentic pockets of the strange amalgam of “Asia by the Mediterranean” that epitomises Macau’s past, mostly in the more traditional cafes and restaurants around Senado Square, offering Pasteis de Nata and Macanese breakfasts.

But mostly, Macau seems content to outdo Las Vegas – from the Chinese government’s perspective, if you can’t stop people gambling, better to let them do it locally rather than losing their money overseas.

Next week: Trust in Digital IDs