Is it safe to upgrade to iOS 7?

I ask the question because like many other users, I am holding off upgrading to iOS 7. I have even backed up a copy of iOS 6.1.3 to “freeze” it in case I am forced to upgrade before I am ready. I am holding out until some of the potential glitches and bugs are ironed out. I was first alerted to the issue by the developers of Audiobus, but it seems that they are not alone….

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Leaving aside the fact that many customers could not easily download the new operating system, or the fact that the shiny “new” iTunes Radio is not available outside the US, it seems that iOS 7 has been launched rather hastily, along with iTunes 11.1 (barely a month after iTunes 11.0.5….).

Audiobus had earlier notified their customers that iOS 7 would automatically update apps, without users even knowing, which risked corrupting personalised settings, especially for more complex apps. Now, it seems that the upgrade function has been modified, so that users can select when and how their apps will be upgraded.

But Audiobus, who launched inter-app connectivity for live audio, could be one of a number of apps that Apple is seeking to render obsolete or redundant, since iOS 7 supports Inter-App Audio. Other apps seemingly under threat include those featuring, photography, music streaming and document sharing.

Even an app that utilises the amount of contact area made by your fingers on the device touch screen was forced to remove that functionality by Apple. To me, this type of gesture or articulation could be critical in helping people with accessibility issues – so why should its deployment be restricted at the whim of Apple, rather than being made available to all developers?

Apple will not countenance any app that “interferes” with the telephony functions of an iPhone, and until iOS 6 introduced “Do Not Disturb”, I wonder how many 3rd party apps with similar functionality were rejected by the iTunes Store?

Now Apple appears to be cornering other functionality and interactivity design – even if Apple didn’t think of them first…. In fact, every original app design or feature is like a piece of middleware, that allows the user to interact with the device’s operating system, in a way that the system developers probably had not anticipated; this process is at the heart of innovation – taking something good and making it even better.

The fanfare of the new iPhone 5S (and its colourful cousin the 5C) probably won’t allow any criticisms about iOS 7 to rain on Apple’s new product parade – but I can’t help feeling that as customers we are being oversold each new release of an Apple device or operating system upgrade.

Although every incremental release or upgrade is supposed to come with lots of great new features and benefits, we actually lose some functionality and user options as Apple continuously locks down customisation and personalization. For example, iTunes 10.8 disabled the option to manually sync Notes between devices – now it’s all done via iCloud, and legacy data that predates iCloud (or is in a folder “On My iPhone” and thus not “recognised” by iCloud) has to be copied over to a cloud-enabled folder, one-by-one, as I have learned to my cost. Why does Apple think it can determine how I manage my own data?

While I understand that all product developers rely on user experience and expectations to help them develop new features, and they need customers to migrate to single, common platforms and versions as quickly as possible post-release, I’d prefer that my loyalty and patience were not taken for granted.

What are the true costs of our car culture?

The recent Australian federal election campaign renewed discussion about financial support for the domestic car industry. The political debate on government subsidies is usually couched in terms of job creation, productivity and industry efficiencies, along with the wider social, economic and technological benefits of having a domestic car manufacturing capability. However, these arguments tend to overlook some of the other costs of our car culture.

HoldenHist 1960To begin with, here are the some of the “key facts” that are usually trotted out:

1. The government subsidy currently costs about $1bn per annum – but the industry is far from alone in receiving direct or indirect government subsidies, and on a per capita basis, the subsidy is somewhere between comparable support for the US and German car industries.

2. Manufacturing as a whole contributes 7.4% of GDP, and 8.3% of employment. (In comparison, mining is 9.6% and 2.4%, while services account for 66% and 86% respectively.)

3. The industry employs 50,000 people in vehicle and parts manufacture, but this is only 5.4% of total manufacturing employment. However, vehicle servicing and repairs, and wholesale and retail activities account for a further 280,000 jobs.

4. There are now only three domestic car manufacturers (Ford, Toyota and General Motors Holden), all of which are foreign-owned; despite ongoing government subsidies, Ford has already decided to cease local manufacturing within a few years – so there are some voices that say we need to protect what we have left.

5. The car industry generates significant benefits through R&D – the sector contributes about 15% of total manufacturing R&D investment. This allegedly has benefits for other sectors, such as delivering improved production processes, and developing new technologies.

Australians have a hard-wired love affair with the car – some would say it’s an inalienable right to own a vehicle, and to drive it wherever and whenever one chooses. Certainly, the development of Holden as a domestic car manufacturer (subsequent to its acquisition by General Motors in the 1930s) is as much a part of the Australian psyche as Federation was in 1901. Cultural and iconic references to the car can be found everywhere – from Peter Carey’s short story (and film) “The Cars That Ate Paris”, to the apocalyptic images of “Mad Max”; from The Triffid’s song “Wide Open Road” to the ABC’s TV documentary of the same name. Cars denote freedom and independence, and are as much a geographic necessity as they are a symbol of economic success. But now that over 80% of the population live in the major cities or in major regional centres, the level of urbanisation would suggest that the car is not the most efficient form of transportation, especially given the increasing road congestion and accompanying levels of road rage.

In his recent book, “End of the road”, Gideon Haigh seems to argue that the only choice for the local car industry lies between subsidies and/or protectionism on the one hand, and a demoralised and unemployed workforce on the other. But regardless of which side of the policy divide you sit, the true cost of our car culture should be measured by a broader set of indicators such as health, infrastructure and energy consumption.

First, few people would argue against the social and economic benefits of meaningful and gainful employment; and domestic car manufacturing has, until its accelerating decline over the past decade or more, provided regular, stable training and employment opportunities. But where and how else could this talent be deployed, and probably to the greater good of the community and the economy? Instead of trying to hold on to a declining sector, should we be encouraging people with design, production, engineering and manufacturing expertise to apply their skills in more high-tech and high-value industries?

Second, despite all the talk about the R&D contribution made by the domestic car industry, I don’t know that we are actually seeing the benefits. For example, average car fuel efficiency has not improved over the past 50 years – because even as engines get more efficient, they become more powerful, and the cars themselves are heavier, leading to higher overall fuel consumption. Australia is the 6th biggest consumer of petrol in the world – and our car emission levels are way above Europe, mainly because we favour larger vehicles with automatic transmissions over smaller, manual models. Cars in Australia are generally marketed on the basis of size, power and price. Thanks to higher average wages and relatively low fuel costs, Australians have a very high petrol purchasing power, so fuel efficiency is less about reducing consumption and emissions, and more about getting the maximum bang for your buck.

Third, despite private sector funding, a number of major Australian toll road projects – e.g., Sydney’s Cross-City and Lane Cove Tunnels, and Brisbane’s Airport Link – have struggled because the developers always over-estimate projected traffic volumes and under-estimate motorists’ willingness to pay tolls. Could that private capital be put to better use by being invested in more integrated transport solutions? The public bus system in Santiago, London’s programme of road-pricing and public transport reinvestment , and the Velib public bicycle service in Paris each suggest there are more imaginative solutions to alleviating vehicle congestion than simply building more roads. Favouring private cars above all other forms of transport is a short-sighted strategy, because either the new roads quickly fill up or toll revenues fail to meet their expected targets. (In London, 25% of all rush-hour vehicles are bikes.)

Finally, increased levels of obesity and diabetes cannot be unrelated to our car culture – a higher concentration of household car ownership has led to more car usage, but for shorter average journeys (47% being less than 2.5km), with each trip conveying fewer people. Could we encourage people to use their cars for fewer short trips (in favour of walking, cycling or taking public transport), and back this up with better urban infrastructure for pedestrians, rail passengers and cyclists?

Unfortunately, our political leaders continue to frame the debate on transport policy around the following mantras:

  • we just need to build more roads to ease car congestion (implying that “only losers take the bus”)
  • we need more toll systems to pay for the new roads (since such projects gain public support because of the anticipated job creation and knock-on economic benefits)
  • we don’t need more trains and especially not high-speed inter-city trains because nobody will use them (even though they would also create jobs and have even greater economic benefits…)
  • meanwhile, we need to keep subsidising the car industry to fill the new roads we are going to build….

Declaration of interest: although I hold a driver’s license, I do not own (and have never owned) a car. If I need to, I hire one. Personally, I’d rather walk or take public transport.

Further declaration of interest: our family had an FB Holden, like the one in this picture, in the early 1970s. I became very familiar with its engine, transmission, differential and brake system as I helped my father rebuild or replace most of the mechanics during that time. For a 3-speed manual vehicle powered by a straight 6 cylinder engine, it drove like a tank and cornered atrociously. But the door windows were ideal for holding the speakers at the drive-in cinema, and it could climb most hills in 2nd gear.

Why it’s important to make time for play

Do we spend enough time playing? As adults, have we forgotten how to play? Have we in fact been conditioned to stop playing once we “grow up”?

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Most of us would probably recognise that a lack of play during our childhood can have serious consequences for our psychological development. Dr. Stuart Brown of the National Institute for Play makes the case that a lack of adult play has a negative impact both on our energy levels and on our mental well-being. Again, most people would appreciate that taking time out from our daily tasks and routine can lift our spirits and put us in a better frame of mind – it can also help us with problem-solving and creative thinking – but few of us make a conscious effort to schedule some dedicated and regular play activity into our day. (And I don’t mean simply spending an hour or two playing computer games.)

How we play is just as important as what we play with, and the type of play activity that engages us – in short, we are what we play. So the absence of any play may suggest something is missing in our lives.

When I was a child, some of my favourite toys enabled me to design and build things, to construct working models with clockwork and electric motors, to assemble, disassemble and re-assemble simple electronic circuits for radios, light-operated switches and walkie-talkies. I even built a rudimentary synthesizer using parts stripped from an old TV set, and a keyboard made from an ice cream tin. OK, so I wasn’t going to get a gig with Kraftwerk, but I did learn about capacitors, resistors, transistors, diodes, rheostats, transformers and relays, even if I couldn’t get a recognizable tune out of the instrument itself.

This avid curiosity about how things work once caused me to take apart a clockwork motor, which I was then unable to get to work again. My father, an engineer, simply said, “Never take something apart unless you know how to put it back together”, sage advice which is helpful even today in my role as a strategist, executive coach and business consultant.

I would suggest that there is a link between abandoning play in adulthood and a growing lack of curiosity about how things actually work once we get older, coupled with our increasing passivity towards new technology. For example, how many of us would know (or care) how to repair simple mechanical or electrical appliances in our homes?

While there has been an understandable effort aimed at encouraging children to learn how to write code, this emphasis on software comes at the expense of learning how machines work, how hardware is designed, how electronic and mechanical components combine together. This software bias has prompted a team of educationalists to launch the Bigshot digital camera kit designed to help children learn through play by making a real digital camera, and to understand the relationship between software and hardware. Others are teaching summer schools that combine software programming with engineering and robotics – but the broader goal is to develop problem-solving, logic, comprehension and reasoning skills.

Our pursuit of creative or constructive play in adulthood is not helped by the obsession designers and manufacturers have with producing “sealed units” – hardware that comes with “no user serviceable parts inside”*.  Even if we succeeded in taking the back off a gadget and having a look inside, it would probably invalidate the warranty and extinguish our consumer protection rights.

If we don’t understand how the things we use are designed to work, how can we tell if something is wrong, how can we learn to improve them, how can we find new ways of using them?

Smart companies and organizations understand the importance of learning through play and actively encourage their people to spend time “playing” – either through the pursuit of pet projects, or through creative, collaborative and social activities designed to instil innovation and fresh thinking.

As such, I’m very interested to hear from organizations that incorporate “play” into their regular activities, to understand why and how they do it, and to learn about the outcomes and benefits it delivers. I can be contacted via this blog, LinkedIn or Twitter.

*Note: Software is often just as bad with so-called “default” settings that get in the way of our ability to play around with and explore the programs we use.

My Top 10 Blogs

Following on from my Top 10 Tips for Effective Blogging, I decided to list my most popular blogs so far this year. According to the WordPress stats, these are my most popular blogs this year by number of views:

1. Audiobus – a case study in app collaboration

2. In Praise of Analogue

3. Product Development 101

4. Bring back the Court Jester

5. Six Melbourne Start-Ups to Watch

6. Broadcastr signs off: 9 Challenges for Social Media

7. “If it’s not on Facebook, it didn’t happen…”

8. “Everything on the Internet should be free…”

9. Would you take career advice from a sushi chef?

10. Ten Reasons why the Lean Start-Up Model is here to stay

My conclusions?

1. Anything with numbers and lists does well

2. Anything about Start-Ups is popular

3. Anything on social media creates a buzz

4. Anything a bit leftfield (sushi chefs, analogue production, Court Jesters) gets attention

5. Audiobus is a phenomenal app!