EdTech or EduTech? Even Startup Vic can’t seem to decide. Whatever, this education-themed pitch night was the latest event in their highly popular monthly events, held in conjunction with Education Changemakers, and EduGrowth.
Apart from the naming convention, there is also some clarification needed around the scope and definition of “education(al) technology”. First, because it’s a very broad spectrum (does it include e-learning, e-books, MOOCS, LMS?). Second, is it more about the “delivery” than “outcomes”? Third, is it only about formal pedagogy, or does it also include discretionary, self-directed and non-curriculum learning?
And so to the pitches, in the order they presented:
With the aim of “teaching kids to explore, design and navigate their future“, Become is essentially a platform for early-stage career coaching. While their app is still in development (although there is a bot in use already?), Become has been running in-person workshops and other programs to test and validate the concept. The solution uses AI and machine learning technology, but it wasn’t very clear how this will actually work – maybe there are some core profiling and preference tools, some career mapping based on proprietary algorithms, and recommendation engines drawing on the data analysis?
Using a freemium model, the full service will cost $40 per student per annum. The core audience are years 5 to 8, and part of the schools adoption strategy will focus on getting high school career advisers on-board, with additional parent advocacy.
I’ve no doubt that career advice is an important part of the syllabus, but just as important are life-long learning, resilience, adaptability, and developing self-awareness and a sense of purpose. But if nothing else, in the words of the founder, Become puts the “why” back into learning.
This digital reading log is all about “inspired independent reading“. Supplementing the paper-based records widely in use, the app enables children to record their reading activity, and helps teachers to assess pupils’ reading progress, based on the titles and numbers of books read, and their associated word counts and vocabulary. (In future, the app may deliver content and instructional aids.)
Using a machine learning algorithm (“like a fitness tracker”), the app can set reading challenges, and measure reading growth. Tests may be another add-on, but from what I can see, the app does not test for comprehension or context-based reading and interpretation skills. (After all “reasoning” is the 4th “R” of education – along with reading, writing and arithmetic.)
Currently launching with an ambitious social media and outreach campaign, MoxieReader already has paid sign ups from teachers, many of whom are paying with their personal credit card, and is enjoying a 30% conversion rate, and 30% referral business.
Priced at $7 for teachers per class per month, plus $100 per school/building per month (individual teachers who already subscribed will get a rebate), there is also an opt-in donation model for parents to recycle used books.
This is a development platform and market place for education apps. Built on game based learning and rewards packages, it also makes use of analytics and data insights to help teachers and designers build their own products.
Having seen a demand among health and well-being users, the platform is also suited for apps designed to support behavioral change, workplace learning and social learning.
Access to the platform involves a $500 set up fee, plus $50 per month per app (plus scale rates by number of users and advanced add-ons).
The platform also supports micro-transactions, for downloaded content and apps. At present, there is no formal process for teachers to embed pedagogy into the game structure. Content vetting is also a manual process, combined with experience sharing and peer ratings – but a content certification process is in the pipeline.
Helping students to prepare for external exams (specifically, the IB maths) this product replaces traditional in person and in class programs, with an online resource.
Also, although revision practice largely relies on past test papers, the founders have identified a chasm between the concepts taught, and the questions asked.
Developed in response to teacher demand, this subscription-based learning resource has
translated into higher results and fewer fails.
The platform is looking to extend the curriculum beyond maths, but this will largely depend on being able to license content from the relevant examination boards and syllabus providers, such as the IB.
Access is not dependent upon being logged into a school network or intranet, as it is only a web app (with individual and site licenses).
The Revision Village website claims the product is used by “More than 32,000 IB Students and 710 IB Schools”. However, it would seem that not all of these are paid-for subscriptions, as the pitch mentioned a critical mass would be 100 schools (out of a total of 2,500 IB schools) paying $2,000 each (although this is separate to the parent market).
Overall, I liked the tone and format of the pitches – the products all seemed worthy endeavours, and the founders are no doubt passionate about education and learning. But I was left feeling underwhelmed, by both the content and the tech being deployed. (I guess I needed more than just passing references to “AI, machine learning and algorithms”.) All of these products rely on significant adoption rates among schools – which are some of the hardest institutional customers to sell to – and to be successful in international markets presents a further challenge, given differences of language, content and educational systems.
In the end, even the judges found it hard to pick a winner, as there was a tie for 1st place, between Become and MoxieReader. I would probably concur, as they had the edge in terms of both individual learning outcomes, and broader educational benefits.
Next week: Copyright – Use It Or Lose It?