AI and the Human Factor

Earlier this month, I went to the Melbourne premiere of “Eno”, a documentary by Gary Hustwit, which is described as the world’s first generative feature film. Each time the film is shown, the choice and sequencing of scenes is different – no two versions are ever the same. Some content may never be screened at all.

I’ll leave readers to explore the director’s rationale for this approach (and the implications for film-making, cinema and streaming). But during a Q&A following the screening, Hustwit was at pains to explain that this is NOT a film generated by AI. He was also guarded and refrained from revealing too much about the proprietary software and hardware system he co-developed to compile and present the film.

However, the director did want to stress that he didn’t simply tell an AI bot to scour the internet, scrape any content by, about or featuring Brian Eno, and then assemble it into a compilation of clips. This documentary is presented according to a series of rules-based algorithms, and is a content-led venture curated by its creator. Yes, he had to review hours and hours of archive footage from which to draw key themes, but he also had to shoot new interview footage of Eno, that would help to frame the context and support the narrative, while avoiding a banal biopic or series of talking heads. The result is a skillful balance between linear story telling, intriguing juxtaposition, traditional interviews, critical analysis, and deep exploration of the subject. The point is, for all its powerful capabilities, AI could not have created this film. It needed to start with human elements: innate curiosity on the part of the director; intelligent and empathetic interaction between film maker and subject; and expert judgement in editing the content – as a well as an element of risk-taking in allowing the algorithm to make the final choices when it comes to each screened version.

That the subject of this documentary is Eno should not be surprising, either. He has a reputation for being a modern polymath, interested in science and technology as well as art. His use of Oblique Strategies in his creative work, his fascination with systems, his development of generative music, and his adoption of technology all point to someone who resists categorisation, and for whom work is play (and vice versa). In fact, imagination and play are the two key activities that define what it is to be human, as Eno explored in an essay for the BBC a few years ago. Again, AI does not yet have the power of imagination (and probably has no sense of play).

Sure, AI can conjure up all sorts of text, images, video, sound, music and other outputs. But in truth, it can only regurgitate what it has been trained on, even when extrapolating from data with which it has been supplied, and the human prompts it is given. This process of creation is more akin to plagiarism – taking source materials created by other people, blending and configuring them into some sort of “new” artefact, and passing the results off as the AI’s own work.

Plagiarism is neither new, nor is it exclusive to AI, of course. In fact, it’s a very natural human response to our environment: we all copy and transform images and sounds around us, as a form of tribute, hommage, mimicry, creative engagement, pastiche, parody, satire, criticism, acknowledgement or denouncement. Leaving aside issues of attribution, permitted use, fair comment, IP rights, (mis)appropriation and deep fakes, some would argue that it is inevitable (and even a duty) for artists and creatives to “steal” ideas from their sources of inspiration. Notably, Robert Shore in his book about “originality”. The music industry is especially adept at all forms of “copying” – sampling, interpolation, remixes, mash-ups, cover versions – something that AI has been capable of for many years. See for example this (limited) app from Google released a few years ago. Whether the results could be regarded as the works of J.S.Bach or the creation of Google’s algorithm trained on Bach’s music would be a question for Bach scholars, musicologists, IP lawyers and software analysts.

Finally, for the last word on AI and the human condition, I refer you to the closing scene from John Carpenter’s cult SciFi film, “Dark Star”, where an “intelligent” bomb outsmarts its human interlocutor. Enjoy!

Next week: AI hallucinations and the law

 

 

Edifice and Artifice – Urban Planning and Verisimilitude

Art can provide a compelling antidote to all the moral, philosophical, economic, scientific, religious and political hyperbole that bombards and confronts us every day. By referencing the technical processes of artistic practice, the study of art history and the language of critical art theory, we can learn to interpret and navigate these conflicting forces, and even challenge them. In our increasing over-reliance on all things digital, we need an artistic sensibility to help us re-connect with tangible reality. There are also some suggestions that enlightened companies have started hiring art graduates to bring an alternative perspective to their organizations – to tap into hitherto under-utilised skills and to employ this external expertise for internal problem solving, decision-making and strategic analysis.

Two recent cultural experiences have provided me an opportunity to reflect on how more than ever we need art to help make sense of the world, especially when interpreting data and making strategic planning decisions based on informed assumptions, market research and business analysis – because the standardized digital representation of everything means we often fail to venture beyond the surface of things.

The first event was a screening of “Urbanized”, an intriguing documentary by Gary Hustwit, showing at the Australian Centre for the Moving Image. The film is the final part of Hustwit’s design trilogy (following “Helvetica” and “Objectified”) and looks at several examples of good (and bad) urban planning around the world.  It provides cause for both optimism and pessimism on the future of the city – but it is mostly a positive survey.

One critical section of the documentary is an exploration of Brasilia, a flawed example of a “planned” city, with marvellous civic edifices and expansive freeways – except that for the people who live there, especially poorer and car-less citizens, it just doesn’t work as a built environment where they are supposed to live, work and play. Scratch beneath the surface, and we see a dysfunctional city. The moral of this particular story is that planners need to engage with the community, and work from the perspective of the end user, not simply from a visionary blueprint. Meanwhile, Stuttgart provides a salutary lesson in how poor public communication around policy, decision-making and execution can lead to a government being voted out of office, yet the majority of voters remain in favour of the politicians’ original planning decision.

There are so many things to like about this simple but effective film: the absence of a voice-over, allowing the stories to largely speak for themselves (within the usual confines of editorial decisions); the choice selection of urban locations and planning case studies; a range of informed and mostly objective participants and commentators; plus simple cinematography and a great soundtrack. Now I want my own city to adopt the public bus system from Bogota and the bike lanes from Copenhagen (and maybe the High-Line Park from New York).

The second cultural event comprised two solo (but related) exhibitions at the National Gallery of Victoria, featuring the photography of Thomas Demand and Jeff Wall respectively. Both artists produce large scale works, both employ sculptured components (light boxes used as fames, images printed on Perspex to imply depth) and both of them use constructed or staged settings to create their images.

Thomas Demand’s work looks deceptively simple and straightforward – mostly large still-life pictures of urban, industrial and technology-based interiors. However, if we dig below the surface verisimilitude, we can see that the images are really photographs of models made from paper and cardboard – sculptures that meticulously and painstakingly recreate these scenes rather like stage-sets, which simultaneously seem totally familiar yet frankly disturbing. This latter response can be explained by the absence of people and an eerie lack of any human presence in the images, plus the knowledge that all this visual data is merely a form of hyper-reality; but at the same time it is actually false, or at best an impression or recreated memory.

In comparison to his counterpart, Jeff Wall’s photography has the appearance of being more naturalistic (especially as most of Wall’s images feature people in everyday settings), even though in some cases it is just as surreal and hyper-real. The latter is achieved by the use of scale and backlighting, while the former is implied by the contradiction and juxtaposition between subject (content), and setting (context). This body of work also incorporates more narrative elements, and manages to make external references to literature, film and art history.

Both artists are quietly academic in their practice, and to some viewers this might present a barrier to understanding if they are not familiar with the accompanying art theory or critical analysis. But this need not be an obstacle to our engagement with the work, allowing us to appreciate it for what it is, and to reach our personal interpretations and conclusions.

Art enables us to relate individual stories and collective experiences, and recognizes that there are many truths, not just a single truth. Without art, we would lose a vital tool to interpret and narrate much of the world around us that cannot be explained by other media. And in the digital age of “virtual” and “hyper” realities, increasingly art is the only tangible means we have to give context and substance to our imagination without it being compressed and dis-intermediated by reductionist and homogenised technologies.

Finally, art in the 21st century is probably the only continuous link we have to our past – because as language and technology have evolved over time, art remains a constant aesthetic touchstone.

http://www.acmi.net.au/lp_urbanized.aspx

http://www.ngv.vic.gov.au/whats-on/exhibitions/exhibitions/jeff-wall-photographs

http://www.ngv.vic.gov.au/whats-on/exhibitions/exhibitions/thomas-demand