Album Celebrations

When the first 12″ vinyl record was issued in 1948, did any record labels expect that this format would still be in use nearly 80 years later? The death of the 33rpm disc has been predicted many times, based on industry events and cultural trends that were expected to render vinyl albums obsolete. Music cassettes, CDs, MiniDiscs, mp3s, 7″ 45rpm singles, home-taping, downloads and streaming were all seen as existential threats to albums. Yet, despite reaching near extinction in the 1990s, vinyl albums (both new releases and back catalogue) are currently enjoying something of a revival.

This resurgence of interest in albums can be attributed to several factors: baby boomers reliving their youth; Gen X/Y/Z watching shows like “Stranger Things”; the box set, reissue and collector market; retro fashion trends; and a desire for all things analogue, tactile and physical (in contrast to the vapidity of streaming…).

Streaming has definitely changed the way many people listen to music, to the extent that albums have become deconstructed and fragmented thanks to shuffle, algorithms, recommender engines, playlists and a focus on one-off songs and collaborations by today’s popular artists. By contrast, most albums represent a considered and coherent piece of work: a selection of tracks designed and sequenced to be heard in a specific order, reflecting the artist’s creative intention or narrative structure. Streaming means that the artist’s work is being intermediated in a way that was not intended. You wouldn’t expect a novel, play or film to be presented in any old order – the author/playwright/director expects us to view the work as they planned. (OK, so there are some notable examples that challenge this convention, such as B.S.Johnson’s novel, “The Unfortunates” or the recent “Eno” documentary.)

Thankfully, classic albums are now being celebrated for their longevity, with significant anniversaries of an album’s release warranting deluxe reissues and live tours. This past weekend I went to two such events. The first was a concert by Black Cab, marking 10 years since the release of their album “Games Of The XXI Olympiad”. Appropriately, the show was the same day as the opening of the Paris Olympics, and the band started with a brief version of “Fanfare for the Common Man”. The second was part of the 30th anniversary tour for “Dream it Down”, the third album by the Underground Lovers. As well as getting most of the original band members together, the concert also featured Amanda Brown, formerly of The Go-Betweens, and who played on the album itself. (Also on stage was original percussionist, Derek Yuen – whose day job is designing shoes for the Australian Olympic team…)

It’s hard to imagine we will be celebrating the date when an artist first dropped a stream on Spotify….!

[This year also marks the 40th anniversary of the release of “Pink Frost”, the break-through single by The Chills, New Zealand’s finest musical export. So it was sad to read of the recent passing of their founder, Martin Phillipps. The Chills were one of many Antipodean bands that always seemed to be playing in London in the late 1980s, often to much larger audiences than they enjoyed at home. Their classic early singles and EPs are once again available on vinyl. Do yourself a favour, as someone once said!]

Next week: A postscript on AI

 

 

 

 

 

Music streaming is so passé…

Streaming services have changed the way we listen to music, and not just in the way the content is delivered (primarily via mobile devices), or the sheer number of songs available for our listening pleasure (whole catalogues at our fingertips).

These streaming platforms (which have been with us for more then 15 years) have also led to some more negative consequences: the deconstruction of albums into individual tracks (thereby undermining artists’ intention to present their work as a whole, rather than its component parts); shifting the relationship we have with our music collections from “ownership” to “renting”; paying paltry levels of streaming fees compared to royalties on physical sales and downloads; pushing suggested content via opaque algorithms and “recommender engines” rather than allowing listener self-discovery; squashing music into highly compressed audio formats, thus impairing the listening quality; and reducing album cover art work and design into tiny thumbnail images that don’t do justice to the original. (If you can’t appreciate the significance and importance of album art work, this forthcoming documentary may change your mind.)

Of course, streaming is not the only way to consume music – we still have vinyl, CDs and even cassettes in current production. (And let’s not forget radio!) Although optimistic numbers about the vinyl revival of recent years have to be put in the context of the streaming behemoths, there is no doubt that this antique format still has an important role to play, for new releases, the box-set and reissue industry, and the second-hand market.

For myself, I’ve largely given up on Spotify and Apple Music: with the former, I don’t think there is enough transparency on streaming fees (especially those paid to independent artists and for self-released recordings) or how more popular artists and their labels can pay to manipulate the algorithms, plus the “recommendations” are often out of kilter with my listening preferences; with the latter, geo-blocking often means music I am looking for is not available in Australia. (As I am writing, Spotify is playing a track which has been given the wrong title, proving that their curation and editorial quality is not perfect.)

Streaming can also be said to be responsible for a type of content narrowcasting – the more often a song is streamed (especially one that has been sponsored or heavily promoted by a record label) the more often it will appear in suggested playlists. Some recent analysis by Rob Abelow suggests that fewer than 10% of songs on the Spotify billion stream club were released before 2000. This may have something to do with listener demographics (e.g., digital natives), but it also suggests that songs only available as streams (i.e., no download or physical release), or songs heavily marketed by labels wanting to promote particular content to a specific audience, will come to dominate these platforms.

Further evidence of how streaming is skewed towards major artists is a recent post by Damon Krukowski, showing how independent musicians like him are being “encouraged” to be more like megstars such as Ed Sheeran. Never mind the quality of the music, just think about the “pre-saves” and “countdown pages” (tools which are not yet available to every artist on Spotify?).

I’ve been using both Bandcamp and Soundcloud for more than 10 years, to release my own music and to discover new content. I began with Soundcloud, but soon lost my enthusiasm because they kept changing their business model, and they enabled more popular artists to dominate the platform with “premium” services and pay-to-play fees that favour artists and labels with bigger marketing budgets. Whereas Bandcamp appears to be doing a better job of maintaining a more level playing field in regard to artist access, and a more natural way for fans to connect with artists they already know, and to discover new music they may be interested in.

But all of this simply means that streaming has possibly peaked, at least as an emerging format. The industry is facing a number of challenges. Quite apart from ongoing disputes about royalty payments and album integrity, streaming is going to be disrupted by new technologies and business models, thanks to blockchain, cryptocurrencies and non-fungible tokens. These startups are going to improve how artists are remunerated for their work, create better engagement between creators and their audiences, and provide for more transparent content discovery and recommendations. Elsewhere, the European Union is considering ways to preserve cultural diversity, promote economic sustainability within the music industry, remove the harmful effects of payola, make better use of content metadata for things like copyright, creativity and attribution, and provide clear labeling on content that has been created using tools like AI.

Just for the record, I’m not a huge fan of content quotas (a possible outcome from the EU proposals), but I would prefer to see better ways to discover new music, via broadcast and online media, which are not dependent on regimented Top 40 playlists, the restrictive formats of ubiquitous TV talent shows, or record label marketing budgets. Australia’s Radio National used to have a great platform for new and alternative music, called Sound Quality, but that came off air nearly 10 years ago, with nothing to replace it. Elsewhere, I tune into BBC Radio 6 Music’s Freak Zone – not all of it is new music, but there is more variety in each 2 hour programme than a week’s listening on most other radio stations.

Next week: More Cold War Nostalgia

 

Apple, iOS, and the need for third-party innovation

A main use of my iPad is creating music. In my experience, iOS has provided a convenient and relatively low-cost way to explore and experiment with music synthesis, sampling, looping, audio processing, programming, sound design, production and dissemination of my semi-amateur home-studio recordings. The numerous developers involved in creating music-related apps have produced some of the most innovative products available.

At times, these developers have pushed the envelope when it comes to app design, functionality and interoperability. Even though many of these developers are involved with the design and production of hardware instruments and technology, and writing software for laptop and desktop computers, they also recognise that the iPad offered another way to interface with digital music tools. In some cases, iPad apps can connect to or interact with their hardware and software counterparts (e.g., touchAble).

Elsewhere, developer vision has pre-empted and even overtaken Apple’s own product design. A good example is IAA (Inter-App Audio), introduced by Apple in 2013. While some app developers were quick to adopt this feature into their own products, in the same year the team at Audiobus took this functionality to another level, with a fully integrated platform within iOS that allows multiple apps to be connected virtually. Eventually, in 2019, Apple countered by upgrading their own Audio Unit (AU) infrastructure that introduced another way to connect separate apps.

There remain some anomalies in Apple’s approach to competing music apps and their commercial models. Although Apple has enabled developers to offer in-app purchases and upgrades, it is noticeable that to this day, Bandcamp does not sell digital music via its mobile app (thought to be due to Apple’s hefty sales commission on digital content?); but Bandcamp customers can purchase physical goods via the app. While over on the SoundCloud app, users can purchase in-app subscriptions offering ad-free streaming and off-line content, but Spotify customers cannot purchase similar premium streaming services within the corresponding app.

The latest move from Apple has got some developers quite excited. As well as bringing its professional video editing suite, Final Cut Pro, to iPad, Apple has launched an iPad version of Logic Pro, its professional music DAW (Digital Audio Workstation). Now, I don’t have a problem with this, and I can see the attraction for both app developers and Logic Pro users.

I myself use Ableton Live (and not Logic Pro or Apple’s consumer-level product, GarageBand), so I am not planning to add another desktop DAW. Besides, Ableton enables third party developers to integrate their AU and VST plug-ins on Mac. In addition, Ableton has launched a mobile app, Ableton Note, that can interact with the desktop program, which just confirms the co-existence of these platforms, and user preference for interoperability.

My concern is that with the introduction of Logic Pro on iOS, Apple may close off some inter-app functionality to third party apps if they do not support integration with Logic Pro. We’ve seen the way Apple can shut down external innovation: without getting too technical, until 2021, and with a little effort, users could run iOS music apps on their Macs, and within DAWs such as Ableton. Apple then closed off that option, but more recently has enabled iOS-derived AUv3 plugins to run on M1 chip-enabled Macs.

Hopefully, Apple recognises that an open ecosystem encourages innovation and keeps people interested in their own products, as well as those from third-party developers.

Next week: Crown Court TV

App Overload

Following a recent upgrade to Apple’s iOS software, I found myself forced into some serious housekeeping on my iPad. I hadn’t realised how many dormant apps I had accumulated over the years, so I took the opportunity to do some culling.

First, there were apps that could no longer be accessed from the app store. These are programs that have been removed by their developers, or are no longer available from the Australian app store (yes, even in this digital day and age, geo-blocking still exists). I estimate that these accounted for about 20-30% of the total apps I have ever downloaded.

Second, apps that are not supported by the current version of iOS, because they have not yet been updated by their developers. (Luckily, I keep an older version of iOS on a separate iPad, which can allow me to retrieve some of these apps via some digital archeology.) These represented another 15-25% of my apps (a variable number, given that some of them may get upgraded).

Third, apps that I seldom or never use. Thankfully, the iPad Storage settings provide the “Last Used” date, but don’t enable users to rank by chronological use (or by frequency of usage; the “Search” function within Storage only lists apps alphabetically). Perhaps Apple can refine the Storage Management to help users better manage over-looked/under-used apps? Anyway, these forgotten or neglected apps accounted for another 25-30%.

In total, I estimate that up to 75% of my iPad apps were redundant, through disuse, obsolescence or inaccessibility. Research shows that 25% of apps we download are only used once, so unless these are free products, it feels like a large chunk of the US$900+ bn in app purchases could be going to waste…

Next week: Apple, iOS, and the need for third-party innovation